Oct 12, 2007, 09:06 PM // 21:06
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#121
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Frost Gate Guardian
Join Date: Aug 2005
Profession: N/
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please change Chilblains to a skill instead of a spell. i prefer that we keep a way to remove some of those hard to remove spells, epecially considering the cost which until now, i had no real complaints about.
Jayce Of Underworld
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Oct 12, 2007, 09:07 PM // 21:07
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#122
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Guildless :(
Profession: R/
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Glint's Challenge is ridiculous in HM. Not that I didn't think groups of level 24+ Rits with Spirit Rift would be easy, but GEEZ!
Why do people keep insisting Necro's shouldn't get energy from spirits? Their primary is SOUL Reaping. It would make no sense whatsoever for them NOT to gain energy from their deaths. What is a soul other than a spirit?
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Oct 12, 2007, 09:10 PM // 21:10
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#123
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Frost Gate Guardian
Join Date: Jun 2007
Guild: Syag
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the Books updates alone make me want to go back to GE:EN. No more grind fest. Just play the game normally and have enough points to get any armor u want.
I really love this update
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Oct 12, 2007, 09:11 PM // 21:11
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#124
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by trobinson97
Why do people keep insisting Necro's shouldn't get energy from spirits? Their primary is SOUL Reaping.
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PvP balance is more important than petty semantics?
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Oct 12, 2007, 09:14 PM // 21:14
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#125
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Academy Page
Join Date: Oct 2007
Profession: N/
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So....so... i can just do the main story missions - 99% of which i can do with hench and heroes - and get quite a lot of reputation points, as well as a bit of cash on the side, instead of the endless area grind?
Ok, so i haven't finished the last mission, but i can do all of them up to that and get a reasonable amount, not including the ones i'd get from travelling around massacring anything that moves!
I've noticed a lot of people talking about the armours, but it does also affect the skills too (pain inverter, Radiation field, Summon Flame Djinn/Mursaat Elementalist )
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Oct 12, 2007, 09:17 PM // 21:17
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#126
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Guildless :(
Profession: R/
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Quote:
Originally Posted by Stormlord Alex
PvP balance is more important than petty semantics?
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That's it? Because the attribute works the way it's supposed to, you want it nerfed? SR only workes 3 times per 15 seconds anyway, so...why cry again? Too hard to beat with that other great fotm build or something?
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Oct 12, 2007, 09:17 PM // 21:17
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#127
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Frost Gate Guardian
Join Date: May 2006
Location: England
Guild: Anthems to the Welkin at [Dusk]. 2 man guilds are king.
Profession: N/Me
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The books update is fantastic, although I feel for the people who traded their books in yesterday. A little
My mesmer is happy and I'm so excited about hardmode I... have to go play.
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Oct 12, 2007, 09:19 PM // 21:19
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#128
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Metal Machine
Join Date: Aug 2006
Guild: Scions of Carver [SCAR]
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and i was just about to make a paragon >_> (seriously just thinking about what to name him) now i dunno :P
oh well, hard mode and minipet update yey ^^
edit: why didn't i save my book one more week T__T
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Oct 12, 2007, 09:23 PM // 21:23
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#129
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Always Outnumbered
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AR can be replaced, and the 4 second recharge to GftE really didn't hurt it too bad, just tried. Still a great skill.
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Oct 12, 2007, 09:28 PM // 21:28
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#130
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Chilibains is just hilarious now.
25 Energy, 2 Second Cast, 8 Second Recharge. Spell. You become Poisoned for 10 seconds. Target foe is struck for 10...37 cold damage and loses 1 Enchantment.
Versus Envenom Enchantments
5 Energy, 1 Second Cast, 20 Second Recharge. Spell. Target foe loses one Enchantment. For every remaining Enchantment, target foe is poisoned for 3...9 seconds.
Let's see - we'll reduce the recharge by 12 seconds, but it will cost you:
-- 20 more energy
-- double the cast time
-- 10 seconds of self poison
That's awesome.
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Oct 12, 2007, 09:28 PM // 21:28
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#131
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Krytan Explorer
Join Date: Aug 2006
Location: Soviet Canuckistan
Profession: N/
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Well its great and everything I wonder what they are going to cahnge later like they mentioned in the update
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Oct 12, 2007, 09:29 PM // 21:29
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#132
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Desert Nomad
Join Date: May 2007
Profession: W/E
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lol anet you broke the thing that gives less rep after first doing a mission
10k Delminor per "Time for Heroes" run = R10 Delver in less than 1 hour of update
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Oct 12, 2007, 09:36 PM // 21:36
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#133
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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I don't like adrenal skills with recharges, they're so awkward...
Quote:
Originally Posted by Squishy ftw
YAY at first EOTN area vanquished
But erm, no title for it ?
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It probably counted towards your Master of the North track...
Quote:
Originally Posted by Seren!ty
Besides, the problem is not the spirits, it's soul reaping but they won't touch it
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Given the utter mess they made of Soul Reaping the last time they tried to balance it (was removing energy gain from spirits that damn hard, seriously?), let's hope they never try it again...
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Oct 12, 2007, 09:37 PM // 21:37
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#134
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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new AR can be abused nicely in pve thou ... Plague sending and similar stuff for endless crackled armor on foes, nice duration, easy to reapply... it basically gives noncaster (somewhat) comfortable access to CA...
-20 armor is big, but not bad, what is really bad is that it self-covers nasty conditions ... not cool, not cool at all, that needs some fixing because this makes blindness supershutdown vs. paras... unless RCed.
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Oct 12, 2007, 09:39 PM // 21:39
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#135
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Why the buff to searing flames? I guess i am not sure why they needed to buff this. Unless they wanted to give the burning spirits a chance Can't wait to see Blister in action in hardmode
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Oct 12, 2007, 09:42 PM // 21:42
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#136
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Ascalonian Squire
Join Date: Apr 2006
Location: United Kingdom, Cheshire
Guild: Mystic Spiral [MYST]
Profession: Mo/Me
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Nice update methinks. Already gained 2 levels and got like Rank 6 Of Norn Allegience just from 3 or 4 Books XD Liking that idea a lot abd hope it stays. It actually rewards you for going through the work. The Minipet customization removed, good idea again and thanks for making it account based too now ^^
The Skills changes don't really bother me as I'll probably try and make my own builds. Just nice to see Mesmers are getting some love again too. As far as the other fixes, good Job Anet
~The Goldenwolf~
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Oct 12, 2007, 09:43 PM // 21:43
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#137
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Krytan Explorer
Join Date: Aug 2006
Location: Soviet Canuckistan
Profession: N/
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Quote:
Originally Posted by JeniM
lol anet you broke the thing that gives less rep after first doing a mission
10k Delminor per "Time for Heroes" run = R10 Delver in less than 1 hour of update
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whoa serious? Cause if so imm just gonna do a tonne of runs and get my rank to max
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Oct 12, 2007, 09:46 PM // 21:46
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#138
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Ascalonian Squire
Join Date: Jul 2006
Location: Northampton. UK
Guild: extras(eXe)
Profession: Me/E
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Quote:
Originally Posted by Etta
Miscellaneous
Improved rewards from Eye of the North chests revealed by the Light of Deldrimor skill in both Hard and Normal Mode.
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lol sure, open hidden treasure in Hard Mode , you recieve 56 gold, thats not my idea of an improvement
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Oct 12, 2007, 09:46 PM // 21:46
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#139
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Awesome idea: R/N Chillblains + Plague Touch.
Nah?
BTW: Chillblains reads: "...and loses one Enchantments."
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Oct 12, 2007, 09:46 PM // 21:46
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#140
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Quote:
Originally Posted by super strokey
whoa serious? Cause if so imm just gonna do a tonne of runs and get my rank to max
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Super Serious
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